The Trails of Moonlight II
"The gun is an extension of the hand; the bullet, a limb that extends beyond limits. A gunfight a dance of wills cast in steel and flying shrapnel."
– Thomas Andersen
An unusual firearms-based martial form that joins traditional fighting discipline with gunplay.
Invented in Aleria by a Brindtsong exhibition shooter named Thomas Andersen around 390 AR together with an unnamed Orient traveler, arguing the need for a fighting form to cover the openings that firearms show at close quarter battles in a style that combined function with flair.
The style became more renown during the Inquisition period back at 404 AR, as Thomas Andersen was regarded "The Fastest Trigger" for his use of the style during the Civil War.
While most militaries of various Alerian countries look down at it as novelty due to its flashy nature and style shooting origins as compared to conventional military tactics, Bullet Ballet has proven itself an effective and deadly art on its own, whether the practitioner is unarmed or has a firearm at hand. Pistols may be the symbolic firearm choice for the martial art due to its ease of use, light weight and versatility, but any firearm or combination weapon(gunblades, for example) can be used extensively for the martial art.
Like any martial art, practitioners have mastery ranks known as "Calibers." Bullet Ballet practitioners are required to place their Chamber Badge on their holster, ranks ranging from the beginner "Initiate" caliber to the highest "Soulace" caliber. To rise through the ranks, practitioners must pass a test of abilities known as "Drills" using their weapons of choice, albeit their ammo replaced with non-lethal ammunition.
The Chamber Badges are reminiscent of six-chambered revolver cylinders, their bullet holes facing forward. A practitioner gets his first "bullet" upon being an Initiate and earns one each time they complete a Drill, to a maximum of six once they reach the Soulace Caliber.
- "Initiate" - Beginner Rank. A single bullet in the cylinder. Despite being the beginner level, Initiate Calibers are expected to already have basics of firearm safety and basic maneuvers, as well as trick shooting.
- "Desperado"- The 2nd rank. Two bullets in the chamber. Desperado Calibers learn more close quarter combat maneuvers an unconventional gunnery techniques required for one to learn the advanced techniques of the next Caliber.
- "Hunter" – the 3rd rank. Three bullets in the chamber. At this point, the two notable aspects unique to Bullet Ballet are taught to the practitioners; first, "Inzen Ryu"(Hidden Bullet) arts, firearms-based melee techniques whose potential is fully utilized when used with a firearm(i.e. using recoil to augment physical strikes or placing an unexpected shot onto a struck area), and second, the "Bullet Hell stance," a form of nine stances designed to maximize one's killzone while minimizing the chances of getting hit oneself. From this Caliber, the Drills become increasingly difficult.
- "Dreadchase" – the 4th rank. Four bullets in the chamber. Dreadchase Calibers are already masters of their own right and are qualified to teach Bullet Ballet to Calibers ranging from Initiates to Hunters. However, while they are qualified to teach Hunters, giving them Drills are another thing only allowed to those ranked Magnum and Souleye.
- "Magnum" 5th rank. Five bullets in the chamber. Ranking to Magnum is hard, and getting to Soulace is even harder, as the Drills require a practitioner to exceed their limits as marksmen. Also, getting to the next rank requires one to defeat a Soulace Master Caliber in a duel before they may join their ranks.
- "Soulace" 6th and Highest rank. All six chambers loaded. Soulace Calibers are the shining masters of the art, with each considered being the equivalent of a battalion.
"An old saying goes. If you seek peace, prepare for war. And a true gunfighter only fights to restore peace. Now, are you prepared for war?"
A firearms-based close quarter combat form meant to complement the style of Bullet Ballet and overcome the weaknesses of guns; true melee combat and a gunman's vulnerable moments; reloading, running out of bullets, and being disarmed.
Characterized by acrobatics and agile, graceful movements, it emphasizes long range movements and stances combined with speed and momentary bursts of power, like an explosion. While useful enough to be used in any fighting situation including unarmed combat, it truly shines when used in conjunction with a firearm, and proper application of recoil from every shot.
- Bullet Ballet is the Revolutions equivalent of Gun Fu or Gun Kata.
- Parabellum is based on Chaquan, a Chinese martial Art that features graceful movements and acrobatic aerial maneuvers with extended, long movements, and Northern Shaolin Kung Fu, a style characterized by highly technical long range kicks and quick, successive jabs to dominate and keep an enemy at bay.